by Janet Murray, Georgia Tech
Originally Posted December 16th, 2007
Professor Janet H. Murray is an internationally recognized interactive designer, the director of Georgia Tech’s Masters Degree Program in Information Design and Technology and Ph.D. in Digital Media, and a member of Georgia Tech’s interdisciplinary GVU Center. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and is widely used as a roadmap to the coming broadband art, information, and entertainment environments. She is currently working on a textbook for MIT Press, Inventing the Medium: A Principled Approach to Interactive Design and on a digital edition of the Warner Brothers classic, Casablanca, funded by NEH and in collaboration with the American Film Institute. In addition, she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, and other networks. She is also a member Georgia Tech’s Experimental Game Lab. Murray has played an active role in the development of two new degree programs at Georgia Tech, both 0f which were launched in Fall 2004: the Ph.D. in Digital Media, and the B.S. in Computational Media. In spring 2000 Janet Murray was named a Trustee of the American Film Institute, where she has alsoserved as a mentor in the Enhanced TV Workshop a program of the AFI Digital Content Lab. She holds a Ph.D. in English from Harvard University, and before coming to Georgia Tech in 1999 taught humanities and led advanced interactive design projects at MIT. Murray’s primary fields of interest are digital media curricula, interactive narrative, story/games, interactive television, and large-scale multimedia information spaces. Her projects have been funded by IBM, Apple Computer, the Annenberg-CPB Project, the Andrew W. Mellon Foundation, and the National Endowment for the Humanities.
Information infrastructure is a network of cultural artifacts and practices. A database is not merely a technical construct; it represents a set of values and it also shapes what we see and how we see it. Every time we name something and itemize its attributes, we make some things visible and others invisible. We sometimes think of infrastructure, like computer networks, as outside of culture. But pathways, whether made of stone, optical fiber or radio waves, are built because of cultural connections. How they are built reflects the traditions and values as well as the technical skills of their creators. Infrastructure in turn shapes culture. Making some information hard to obtain creates a need for an expert class. Counting or not counting something changes the way it can be used. Increasingly it is the digital infrastructure that shapes our access to information and we are just beginning to understand how the pathways and containers and practices we build in cyberspace shape knowledge itself.